![]() Programmer Warren Davis wrote that he was inspired by a pattern of hexagons implemented by fellow Gottlieb developer and Mad Planets designer Kan Yabumoto. Extra lives are granted for reaching certain scores, which are set by the machine operator. Bonus points are also awarded for completing a screen, starting at 1,000 points on the first screen of Level 1 and increasing by 250 on each subsequent completion, up to 5,000 after Level 4. Points are awarded for each color change (15 or 25), defeating Coily with a flying disc (500), remaining discs at the end of a stage (at higher stages, 50 or 100) and catching green balls (100) or Slick and Sam (300 each). This causes all enemies and balls on the screen to disappear, though they start to return after a few seconds. If Coily is in close pursuit of the character, he will jump after Q*bert and fall to his death, awarding bonus points. When Q*bert jumps on a disc, it transports him to the top of the pyramid. Multicolored floating discs on either side of the pyramid serve as an escape from danger, particularly Coily. Colored balls occasionally appear at the second row of cubes and bounce downward contact with a red ball is lethal to Q*bert, while contact with a green one immobilizes the on-screen enemies for a limited time. Ī collision with purple enemies is fatal to the character, whereas the green enemies are removed from the board upon contact.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |